#ifndef __GAMEENEMY_OBSTACLE_H__
#define __GAMEENEMY_OBSTACLE_H__
#include "GameEnemy.h"
#include "Common.h"

template <>
class GameEnemy<EE_obstacle> : public GameSprite
{
public:
	static const EEnemy EnemyType = EE_obstacle;

	virtual void initPostion(const CCPoint& point)
	{
		getBody()->SetGravityScale(1.0f);
		setAnchorPoint(ccp(0.5, 0.6));
		setPosition(point);
	}
	void doAI()
	{
	}
};
#endif	//